Main missions :
Write and update Level Design documentation in agreement with the creative direction and the GDD
Create, implement and adjust the game levels while respecting the rules initially defined
Ensure the relevance of layouts with existing systems
Ensure levels blocking and produce simplified proposals (paper version)
Work in close collaboration with different teams involved in the game development (artists, game designers, narrative designers, programmers, etc.)
Ensure technical consistency of levels while respecting production constraints
Analyze and fix level design bugs
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