Responsibilities :
Create animation for gameplay and narratives sequences (keyframed or using mocap)
Prototyping, in-game integration, testing & polishing
Respect visual style defined by art direction
Participate in motion capture sessions
Qualifications :
Excellent knowledge of Maya
Excellent understanding of the principles of animation (timing, spacing, posing)
Excellent understanding of body mechanics
Solid keyframing experience
Experience with game engine
Knowledge of Motion Builder
Mocap editing experience
Team spirit
LIEN > https://www.linkedin.com/jobs/view/3997520990